A game an activity that is used for fun and enjoyment of participants; on many occasions, even as an educational tool. Games are usually differentiated by the rules and styles pf play, but in many cases they do not have clear differences. Also a game is considered a recreational exercise subject to rules (the playground games). The first reference to games occurred in the year 3000 BC.
Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.
They are useful and necessary for the development of child to extent there is a problem if a child is not involved in any such activities. The importance of utility of game can lead adults to steal the show the child. Adult intervention in children's game should consist of: facilitating conditions for game. Be available to child and not direct or impose unnecessary rules. The tax game can change the attitude. Every rules placed must foster the development and enjoyment of a game by participants.
Game always help build implicit or explicit relations between children bolstered by fun and educational reference. It is an activity that has the end in itself, ie, the individual performing the activity itself to achieving the goal that is to be pleasant. Game has an intrinsic purpose and character of conflict is liberating because it ignores the problems and solve them. One of its main features, which aims to make an ordinary business activity added motivation.
Game takes place in a separate fictional world, it like a game narrated action, away from everyday life, a continuous symbolic message. It a conventional activity, because every game the result of social contract established by the players, who designed game and determine its internal order, its limitations.
Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.
Game universal, ie, that people of all cultures have always played. Many game are repeated in most societies. It present in history of mankind despite the difficulties at certain times to play, and the first industrial societies. Evolves according to age of players and has different characteristics depending on the culture in which it studied.
Game is synonymous with pleasure, fun, gaiety, entertainment, but also plays the child to discover, know, know others and their environment. In non-social animals play occurs mainly during childhood as a means of psychomotor learning or experimentation and in adulthood as a behavior related to reproduction. In gregarious animals kept these play behaviors and associated social game to acquisition of status, establishing roles and add group relationship.
Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.
They are useful and necessary for the development of child to extent there is a problem if a child is not involved in any such activities. The importance of utility of game can lead adults to steal the show the child. Adult intervention in children's game should consist of: facilitating conditions for game. Be available to child and not direct or impose unnecessary rules. The tax game can change the attitude. Every rules placed must foster the development and enjoyment of a game by participants.
Game always help build implicit or explicit relations between children bolstered by fun and educational reference. It is an activity that has the end in itself, ie, the individual performing the activity itself to achieving the goal that is to be pleasant. Game has an intrinsic purpose and character of conflict is liberating because it ignores the problems and solve them. One of its main features, which aims to make an ordinary business activity added motivation.
Game takes place in a separate fictional world, it like a game narrated action, away from everyday life, a continuous symbolic message. It a conventional activity, because every game the result of social contract established by the players, who designed game and determine its internal order, its limitations.
Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.
Game universal, ie, that people of all cultures have always played. Many game are repeated in most societies. It present in history of mankind despite the difficulties at certain times to play, and the first industrial societies. Evolves according to age of players and has different characteristics depending on the culture in which it studied.
Game is synonymous with pleasure, fun, gaiety, entertainment, but also plays the child to discover, know, know others and their environment. In non-social animals play occurs mainly during childhood as a means of psychomotor learning or experimentation and in adulthood as a behavior related to reproduction. In gregarious animals kept these play behaviors and associated social game to acquisition of status, establishing roles and add group relationship.
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